![]() ![]() Not only are you taking out most of that enemy’s potential weaponization in dealing damage to it, but you’re then unable to use a number of moves afterward (including all Hammer moves save for Hammer Throw) without doing further damage to it. ![]() Confusion is a very fun status, but it only targeting the frontmost grounded enemy limits its use considerably. Head Rattle is a big missed opportunity.Chill Out is useful for dodging a very few enemies’ First Strikes (basically just Z-Yuxes and maybe Chain Chomps / Moon Clefts), and being in Dazzle’s shop with many useful badges as alternatives doesn’t do it any favors.Arguably, First Attack is just as usable anyway for much less BP (and badge setup churn), and is available from the shop about as early as it’d be usable. Furthermore, it makes a very unsatisfying reward while in the Pit, especially considering the difficulty jump between the floors 61-79 and floors 81-99. Bump Attack is really placed this low largely out of spite it’s undeniably of some use by the time you get it, but that’s really a symptom of going through the Pit leaving you unfortunately overleveled.Generally badges I’d never dream of using seriously in a battle. Without further ado, here are the tiers from bottom to top (badges in each tier ordered alphabetically): F TIER Of note, I generally didn’t consider stacking more badges than are naturally obtainable in the game (assuming only one of each available badge – and no Power Rushes – are bought from Pianta Parlor). Most of the ones in that tier are decently generally usable badges with modestly useful effects, whereas ones above it (S/A/B) are much more frequently usable and/or heavily useful, and ones below it (D/E/F) are only usable in special cases (and often less useful even in those cases). Eventually, I ended up with a fairly balanced seven-tiered setup – Tiers F, E, D, C, B, A, and S.Ĭoincidentally, the higher and lower tiers ended up being clearly delineated by the middle tier (Tier C). I then tweaked their scores slightly, adding more granularity, and comparing badges with similar niches against each other. Only shame is that it’s not hidden somewhere needlessly cryptic like its predecessor in Paper Mario.Īs for the rest of the badges, I initially grouped them roughly into four categories – well above average, above average, below average, and well below average usefulness. Finally, Slow Go is obviously meant as a joke, nothing more.No major positives, but it’s free BP-wise and is really only meant to be an extra challenge. Double Pain is good for adding extra challenge, and rarely (but occasionally) for manipulating Mario’s HP value.An excellently designed badge for beginners with no use (but no downside, other than slightly clogging Charlieton’s inventory) to experts. Timing Tutor is useful for building mastery of Stylish Action Commands for a nominal BP cost, and on the other hand, freely skippable if you are well suited to perform them.However, as they’re functionally equivalent to level-ups in HP or FP at any given time, they’re not really possible to rank alongside the majority of badges with unique effects. HP and FP Plus are an invaluable convenience for adjusting your stats as you see fit, without needing to ever level up anything but Badge Points. Seeing as TTYD gives you many options to optimize strategies to minimize or maximize focus on HP, FP, SP, items, etc.The Attack FX badges and W Emblem / L Emblem are merely cosmetic and cost nothing to equip, so they’re obviously a matter of taste (even if W Emblem alone is the clearly supreme stylistic option).To start, I won’t be considering these badges (the “FX-Esque Tier”) in my tier list: Since stacking badges is what this blog was built on, I’d like to do something a little different here, and exposit my current thoughts on the matter at length, giving my personal ranking of every badge in Paper Mario: TTYD and some justification as to their placements. Some badges are loved by all, some ridiculed by all but a few dedicated apologists, and many fall everywhere in-between. Discussion of strategies, loadouts, and mechanics of the Paper Mario series has abounded, but the badges, arguably the series’ combat’s defining trait, have always been a particular focal point. Truly 2017 was a banner year for Paper Mario challenge runs, with the Glitz PitDiscord server surging in popularity and several players popping into the scene.
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